Shigeru Miyamoto Talks About The Future Of VR And Streaming Games - 3 minutes read
Shigeru Miyamoto Talks About The Future Of VR And Streaming Games
During a recent meeting with shareholders, Shigeru Miyamoto answered a question in relation to streaming games and VR. While he isn’t ruling them out, he still thinks that traditional gaming hardware will be around for a good while yet.
Specifically, when asked on what Nintendo’s plans were on VR as well as cloud computing and streaming, Miyamoto had this to say.
We have not fallen behind with either VR or network services. We worked on them from the very beginning, and have been experimenting with them in a variety of ways. In that time, we have objectively evaluated whether they actually allow our consumers to have an enjoyable play experience, and whether we can operate them at an appropriate cost. Because we don't publicize this until we release a product, it may look like we're falling behind. In regards to VR, we think that we have created a product that is easy for our consumers to use in the recently released Nintendo Labo Toy-Con 04: VR Kit. Nintendo consumers encompass a wide range of ages, including young children, so we will continue to create and announce products that can be enjoyed by anyone. I think that cloud gaming will become more widespread in the future, but I have no doubt that there will continue to be games that are fun because they are running locally and not on the cloud. We believe it is important to continue to use these diverse technical environments to make unique entertainment that could only have been made by Nintendo. The number of people coming into contact with digital devices is increasing more dramatically than ever before. For example, Super Mario Run has surpassed 300 million downloads. The fact that we've reached such a market means that opportunities for us are greatly expanding, so we would like to work on more and more unique projects.
The interesting thing here is that Miyamoto and Nintendo get that a lot of games require fidelity when it comes to high speed and precise input. You will always have to deal with lag when it comes to streaming games, so I think the comment here for the need to have regular and local gaming hardware makes sense.
The comment about VR is also interesting, as Nintendo has dabbled with VR to see whether it is something ready for further support. The Nintendo Labo approach was also a smart one, as it didn’t require the development and release of a hugely costly peripheral, like in the case of PlayStation VR.
I think what’s important here is that Nintendo is clearly aware that gaming functionality matters first before you start adding any further gimmicks. So Miyamoto is not ruling out cloud computing or VR but doesn’t see any reason to abandon fully functioning technology for something that is still broadly unproven.
Follow me on Twitter, Facebook and YouTube. I also manage Mecha Damashii and do toy reviews over at hobbylink.tv.
Source: Forbes.com
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Shigeru Miyamoto • Streaming media • Video game • Shigeru Miyamoto • Video game • Video game • Computer hardware • Nintendo • Cloud computing • Streaming media • Nintendo • Cloud gaming • No Doubt • Entertainment • Nintendo • Digital distribution • Super Mario Run • Digital distribution • Nintendo • Lag • Video game • Local area network • Video game • Computer hardware • Nintendo • Nintendo • Smartphone • Peripheral • PlayStation VR • Nintendo • Video game • Shigeru Miyamoto • Cloud computing • Business telephone system • Twitter • Facebook • YouTube • Mecha •
During a recent meeting with shareholders, Shigeru Miyamoto answered a question in relation to streaming games and VR. While he isn’t ruling them out, he still thinks that traditional gaming hardware will be around for a good while yet.
Specifically, when asked on what Nintendo’s plans were on VR as well as cloud computing and streaming, Miyamoto had this to say.
We have not fallen behind with either VR or network services. We worked on them from the very beginning, and have been experimenting with them in a variety of ways. In that time, we have objectively evaluated whether they actually allow our consumers to have an enjoyable play experience, and whether we can operate them at an appropriate cost. Because we don't publicize this until we release a product, it may look like we're falling behind. In regards to VR, we think that we have created a product that is easy for our consumers to use in the recently released Nintendo Labo Toy-Con 04: VR Kit. Nintendo consumers encompass a wide range of ages, including young children, so we will continue to create and announce products that can be enjoyed by anyone. I think that cloud gaming will become more widespread in the future, but I have no doubt that there will continue to be games that are fun because they are running locally and not on the cloud. We believe it is important to continue to use these diverse technical environments to make unique entertainment that could only have been made by Nintendo. The number of people coming into contact with digital devices is increasing more dramatically than ever before. For example, Super Mario Run has surpassed 300 million downloads. The fact that we've reached such a market means that opportunities for us are greatly expanding, so we would like to work on more and more unique projects.
The interesting thing here is that Miyamoto and Nintendo get that a lot of games require fidelity when it comes to high speed and precise input. You will always have to deal with lag when it comes to streaming games, so I think the comment here for the need to have regular and local gaming hardware makes sense.
The comment about VR is also interesting, as Nintendo has dabbled with VR to see whether it is something ready for further support. The Nintendo Labo approach was also a smart one, as it didn’t require the development and release of a hugely costly peripheral, like in the case of PlayStation VR.
I think what’s important here is that Nintendo is clearly aware that gaming functionality matters first before you start adding any further gimmicks. So Miyamoto is not ruling out cloud computing or VR but doesn’t see any reason to abandon fully functioning technology for something that is still broadly unproven.
Follow me on Twitter, Facebook and YouTube. I also manage Mecha Damashii and do toy reviews over at hobbylink.tv.
Source: Forbes.com
Powered by NewsAPI.org
Keywords:
Shigeru Miyamoto • Streaming media • Video game • Shigeru Miyamoto • Video game • Video game • Computer hardware • Nintendo • Cloud computing • Streaming media • Nintendo • Cloud gaming • No Doubt • Entertainment • Nintendo • Digital distribution • Super Mario Run • Digital distribution • Nintendo • Lag • Video game • Local area network • Video game • Computer hardware • Nintendo • Nintendo • Smartphone • Peripheral • PlayStation VR • Nintendo • Video game • Shigeru Miyamoto • Cloud computing • Business telephone system • Twitter • Facebook • YouTube • Mecha •