Coaching Tips of the Week: Looping Against Backspin and Topspin - 3 minutes read
(By Larry Hodges)
Some players would say that you aren’t really playing table tennis until you learn to loop. A loop in table tennis is an offensive stroke with the primary purpose of producing lots of topspin. Table tennis is a game of spin, and the loop is the primary example of using spin during a rally.
Many players (and some coaches) feel a player should be able to hit lots and lots of forehands & backhands, and reach a relatively high level of play, before learning to loop. Nothing could be more outdated. By the time a player has reached a relatively high level of play, the player’s strokes and major habits are set. If looping isn’t among those habits, it’ll be more difficult to learn later on. The moral is: it’s rarely too early to learn to loop. (For this article, I will be mostly discussing the forehand loop. But you can and should loop from both sides.)
This doesn’t mean that a beginner should be looping on his first day. However, once a player can hit a moderately good forehand with moderately good technique, he’s ready to begin the process of learning to loop, even as he continues to develop his other basic strokes. A player shouldn’t think of a loop as an advanced shot; it’s simply another shot, one that should be taught shortly after learning the basic forehand and backhand drive (also known as counter or counter-drive) strokes. The shot also adds excitement and variety to a player’s game, turning a basement player into a dedicated table tennis addict.
A beginner should start out looping against backspin, for three reasons. First, it’s more natural, as you are simply adding to the spin, rather than trying to change it. Two, the ball is traveling more slowly than a topspin (usually), and so is easier to learn against. Three, any player with sponge should learn to loop at least against backspin (even pips-out players), so this shot will be part of any player’s arsenal eventually. A player should learn to loop both forehand and backhand against backspin.
Once a player can loop against backspin, he’s ready to loop in a rally, against blocks and topspin. You no longer lift; instead, you go mostly forward, spinning almost the top of the ball.
Many players learn to loop well against one type of spin (topspin or backspin), but not the other. This usually has to do with the shoulders. Against backspin, drop the back shoulder (right shoulder for right-handers, left shoulder for left-handers) when forehand looping. Against topspin, shoulder should only drop slightly, if at all.
Against topspin, footwork is more important. The ball is coming at you faster, so you have to move more quickly. This is a primary reason why older players and those out of shape may not loop against topspin as much.
But if you want to really terrorize an opponent, learn to loop against all spins!
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